X

Welcome to the Brand page for “X”, which is offered here for The mark consists of a stylized x.;computer devices, electronic haptic interfaces in the nature of computer peripheral devices, haptic interface devices, and haptic electronic displays for providing haptic feedback, tactile feedback, force-feedback and motion effects; haptic computer systems comprised of computers, computer hardware, wearable haptic feedback clothing, and downloadable and pre-recorded computer software for engaging with haptic interface devices for providing haptic feedback, tactile feedback, force-feedback and motion effects; downloadable and pre-recorded computer software and hardware featuring haptic technology for use in the simulation of tactile feedback, force-feedback and motion effects; virtual reality technology, wearable haptic feedback gloves being scientific apparatuses used to collect scientific data;virtual reality technology, wearable haptic feedback gloves being gaming apparatuses for entertainment purposes;providing online non-downloadable computer software featuring haptic technology for use in the simulation of tactile feedback, force-feedback and motion effects;.

Its status is currently believed to be active. Its class is unavailable. “X” is believed to be currently owned by “HAPTX INC.”


Owner:
HAPTX INC.
Owner Details
Description:
The mark consists of a stylized X.;Computer devices, electronic haptic interfaces in the nature of computer peripheral devices, haptic interface devices, and haptic electronic displays for providing haptic feedback, tactile feedback, force-feedback and motion effects; Haptic computer systems comprised of computers, computer hardware, wearable haptic feedback clothing, and downloadable and pre-recorded computer software for engaging with haptic interface devices for providing haptic feedback, tactile feedback, force-feedback and motion effects; Downloadable and pre-recorded computer software and hardware featuring haptic technology for use in the simulation of tactile feedback, force-feedback and motion effects; Virtual reality technology, wearable haptic feedback gloves being scientific apparatuses used to collect scientific data;Virtual reality technology, wearable haptic feedback gloves being gaming apparatuses for entertainment purposes;Providing online non-downloadable computer software featuring haptic technology for use in the simulation of tactile feedback, force-feedback and motion effects;
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