BOARDROOM 35, LLC

 BOARDROOM 35, LLC contact information is shown below
Owner:BOARDROOM 35, LLC
Owner Address:116 SEVENTH AVENUE, 3RD FLOOR New York NY 10011
Owner Web Site
Owner Phone
Owner Toll Free
Owner Fax

 

Brands Owned byBOARDROOM 35, LLC

Brand:

BOARDROOM

Description:

Education and entertainment services, namely, providing ongoing audiovisual programs about the business of sports and the intersection of sports with technology, social media, lifestyle and culture, accessible via digital streaming transmission;The drawing is amended to appear as follows: BOARDROOM;

Category: EDUCATION ENTERTAINMENT SERVICES
Brand:

BOARDROOM

Description:

downloadable electronic newsletter about the business of sports delivered via email;

Category: DOWNLOADABLE ELECTRONIC NEWSLETTER ABOUT
Brand:

BOARDROOM

Description:

providing information about the business of sports via a website;

Category: PROVIDING INFORMATION ABOUT BUSINESS
Brand:

BOARDROOM

Description:

electronic transmission of information about the business of sports delivered via digital communications networks;

Category: ELECTRONIC TRANSMISSION INFORMATION ABOUT
Brand:

BOARDROOM

Description:

Downloadable image files containing photographs, artwork, text, audio, video relating to sports, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs); downloadable art image files authenticated by non-fungible tokens; downloadable computer software for creating, uploading, selling, managing, exchanging, editing, viewing, storing, accessing, broadcasting, trading, sending, transferring, transacting, receiving, accepting, and transmitting non-fungible tokens; downloadable image and multimedia files containing artwork relating to sports and business authenticated by non-fungible tokens (NFTs) using blockchain technology; downloadable image files containing digital artwork authenticated by non-fungible tokens (NFTs); digital materials, namely, downloadable digital image files containing digital stickers and digital trading cards authenticated by non-fungible tokens (NFTs); downloadable digital assets in the nature of virtual goods, namely, computer programs featuring photographs, artwork, text, audio, video relating to sports, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment for use in online virtual worlds; downloadable multimedia files containing artwork, text, audio, music, video games, and videos relating to sports authenticated by non-fungible tokens (NFTs) and digital collectable tokens; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring video games, digital currency, virtual currency, crypto currency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; downloadable software for enabling users to electronically create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit digital, virtual, social, utility, cryptographic, or non-fungible tokens and assets based on the block chain technology, smart contracts, or decentralized autonomous organizations; downloadable mobile applications for interacting with and funding artists and digital content creators; downloadable electronic data files featuring movies, sports, podcasts, videos, video games, television, music, multimedia entertainment content and art relating to sports and art as crypto collectibles authenticated by block chain-based non-fungible tokens (NFTs); downloadable electronic game software featuring virtual goods, namely, photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment for use in the metaverse and other online virtual worlds; downloadable graphics in the nature of images featuring movies, videos, video games, television, music and art relating to indicate field or subject matter as crypto collectibles authenticated by block chain-based non-fungible tokens for use in the metaverse and other online virtual worlds; downloadable virtual reality software for providing metaverse experiences, namely, for playing computer games; downloadable computer software for generating non-fungible tokens for use in the metaverse; downloadable computer software for augmented reality and virtual reality for the metaverse, namely, downloadable augmented reality software and downloadable virtual reality software for playing computer games; downloadable video game software; downloadable image and multimedia files containing artwork, text, audio, video, games relating to art and collectibles authenticated by non-fungible tokens (NFTs); downloadable software for creating and managing social media profiles and user accounts; downloadable computer application software for mobile phones, desktop and handheld computers, laptop computers and smart watches, namely, social media software platform for entertainment; downloadable software for users to social network, to communicate with each other, to collaborate in the governance of and decision making for a game platform, and to vote on and rate aspects of a game platform; downloadable software for providing and managing a marketplace for non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets; downloadable software for providing, accessing, synchronously and asynchronously communicating, connecting, creating, producing, editing, manipulating, streaming, transmitting, uploading, downloading, and sharing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of sports, athletics, business, movies, videos, television, and entertainment via the Internet and other communications networks;

Category: DOWNLOADABLE IMAGE FILES CONTAINING PHOTOGRAPHS
Brand:

BOARDROOM

Description:

Online retail store services and subscription-based online retail store services featuring photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, printed matter in the nature of posters, books, newsletters and magazines in the fields of sports and business, music and entertainment; providing online retail store services featuring downloadable music, movies, videos, and television shows, entertainment event merchandise in the nature of photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, printed matter in the nature of posters, books, newsletters and magazines in the fields of sports and business, and downloadable digital image files containing art authenticated by non-fungible tokens (NFTs); maintaining and recording the ownership of digital illustrations in the nature of downloadable image files containing artwork authenticated by non-fungible tokens (NTFs); online retail store services featuring clothing and accessories therefor; providing an online marketplace for buyers and sellers of crypto and digital collectibles in the nature of downloadable multimedia files containing photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs); providing an online marketplace for buyers and sellers of downloadable digital goods in the nature of photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by block chain-based non-fungible tokens (NFTs); operating on-line marketplaces for buyers and sellers of digital and crypto collectibles in the nature of downloadable multimedia files containing photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment relating to indicate field or subject matter authenticated by block chain-based non-fungible tokens (NFTs); providing online galleries of works of art, namely, online retail store services for works of art provided by art galleries; providing auction services featuring works of art, namely, downloadable digital art images, physical works of art and downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); providing online retail store services featuring downloadable digital art, physical works of art and downloadable multimedia files containing photographs, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, printed matter in the nature of posters, books, newsletters and magazines in the fields of sports and business relating to authenticated by non-fungible tokens (NFTs);

Category: ONLINE RETAIL STORE SERVICES
Brand:

BOARDROOM

Description:

Entertainment services, namely, development and production of motion pictures; motion picture film production; film studios; movie studio services; entertainment media production services for motion pictures, television and Internet; television and radio production, namely, production of television and radio programs; television program and cable television show production; radio entertainment production; distribution of television programs and radio programs for others; television program syndication; entertainment in the nature of ongoing television and cable television programs featuring sports and athletics; presentation of variety shows distributed over television, cable television, radio, satellite, webcasts, video games, audio and video media; entertainment services, namely, the provision of continuing programs, segments, movies, and shows featuring sports and athletics delivered by television, radio, satellite, the Internet; entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; entertainment services, namely, metaverse experiences in the nature of virtual reality game services provided online from a computer network; entertainment services, namely, providing an online virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing interactive entertainment and virtual reality content in the nature of virtual reality game services provided online from a computer network; virtual reality video production for entertainment purposes; augmented reality video production for entertainment purposes; production of video and computer game software; entertainment services, namely, providing temporary use of non-downloadable video games; providing online computer games; providing online interactive computer games; providing online multiplayer computer games; providing online computer games using block chain technology; providing online computer games featuring non-fungible tokens (NFTs); providing online computer games featuring user-generated content (UGC); providing online computer games in which users can create, modify, buy, sell, license, trade, use, and manage non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets; providing online computer games in which users can communicate with each other; providing online computer games featuring a marketplace for non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets, all of the foregoing being confined to the fantasy world created within the online game and being unrelated to and not affecting the real world or real world transactions and assets; entertainment services, namely, providing on-line, non-downloadable digital collectibles in the nature of interactive media, namely, computer games, video clips, photos, music, information in the nature of sports player statistics, graphics, and videos, authenticated by non-fungible cryptographic tokens (NFTs) via a block chain network, all in the field of sports and entertainment Providing online non-downloadable virtual goods, namely, trading cards, non-downloadable image files containing artwork, text, audio, video relating to sports and business, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs) for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, a collectible series of photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs) for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, a collectible series of images relating to sports and business authenticated by non-fungible tokens (NFTs) for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs) using blockchain technology for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, photographs, artwork, text, audio, video relating to sports and business, trading cards, sporting goods, clothing, footwear, fashion accessories, music and entertainment authenticated by non-fungible tokens (NFTs) using a distributed ledger for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, digital collectible images relating to sports and business authenticated by non-fungible tokens (NFTs) and blockchain technology for use in virtual environments created for entertainment purposes;

Category: ENTERTAINMENT SERVICES
Brand:

BOARDROOM

Description:

Providing a web site featuring technology that enables users to create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit non-fungible tokens (NFTs) and fungible tokens; authentication and certification of data in the field of works of art and financial transactions using non-fungible tokens (NFTs) via blockchain; computer services, namely, creating a virtual environment in the nature of an online community for registered users to create, produce, edit, manipulate, transmit, share, and comment on videos or other electronic media; providing temporary use of online non-downloadable software for use in programming, accessing synchronous and asynchronous communication, downloading, and streaming information, audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; electronic storage of data in the nature of audio content, video content, audiovisual content, text, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; creation of online retail stores for others in the nature of providing a web-based service featuring technology that allows users to create hosted e-commerce stores to sell goods, services, and digital assets online; Software as a Service (SAAS) featuring software for use in e-commerce industry to allow users to perform electronic business transactions via a global computer network; Software as a Service (SAAS) services featuring software for use in database management, sales and customer tracking and management, and inventory management for the retail industry; providing online non-downloadable computer software for use in the retail and e-commerce industry for facilitating transactions for transfer of digital assets; providing online non-downloadable software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions; platform as a Service (PAAS) featuring computer software platforms for facilitating and managing transactions and payments in digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; Platform as a service (PAAS) featuring computer software platforms for enabling users to create, exchange, edit, view, store, access, accept, broadcast, trade, transact, send, receive, and transfer non-fungible tokens (NFTs) and fungible tokens; providing temporary use of non-downloadable software for allowing users to experience virtual reality visualization, manipulation and immersion; platform as a service (PaaS) services featuring computer software platforms for use in software development, video game development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments; software as a Service (SaaS) featuring computer software for augmented reality and virtual reality for the metaverse; providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology; computer services, namely, creating an online community for users to access metaverse platforms; hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments; providing a web site featuring technology that enables users to raise money for artistic and creative projects and digital content creation; providing a web site featuring technology that enables users to communicate with and offer rewards and exclusive digital content to their customers; providing temporary use of online non-downloadable video game software; providing temporary use of online non-downloadable software enabling computer game users to social network, collaborate in the governance of and decision making for a game platform, and vote on and rate aspects of a game platform; computer software development and video game development; design and development of video games and computer game software;

Category: PROVIDING WEB SITE FEATURING
Brand:

BOARDROOM

Description:

Online social networking services provided through a members-only website; providing online social networking services for purposes of interacting in relation to sports, athletics, business, movies, videos, television and entertainment;

Category: ONLINE SOCIAL NETWORKING SERVICES PROVIDED
Brand:

BOARDROOM

Description:

clothing, footwear, headgear and accessories;

Category: CLOTHING
Brand:

BOARDROOM UNIVERSITY

Description:

Non-fungible tokens (NFTs); downloadable art image files authenticated by non-fungible tokens; downloadable computer software in the nature of non-fungible tokens; non-fungible tokens used with blockchain technology, namely, downloadable image and multimedia files containing artwork; downloadable digital art; digital materials, namely, downloadable non-fungible tokens (NFTs), digital tokens, digital stickers, digital trading cards, digital currency, virtual currency, cryptocurrency, digital assets, social tokens, crypto tokens, utility tokens, and downloadable multimedia files containing digital collectable tokens featuring artwork, text, audio, music, video games, and videos; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring video games, digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; downloadable software for enabling users to electronically create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit digital, virtual, social, utility, cryptographic, or non-fungible tokens and assets based on the block chain technology, smart contracts, or decentralized autonomous organizations; downloadable mobile applications for interacting with and funding artists and digital content creators; downloadable electronic data files featuring movies, sports, podcasts, videos, video games, television, music, entertainment and art as crypto collectibles and blockchain-based non-fungible assets; downloadable electronic game software for use on blockchain-based non-fungible asset networks in the metaverse and other virtual worlds; downloadable graphics featuring content in the fields of movies, videos, video games, television, music and art as crypto collectibles and blockchain-based non-fungible assets for use on blockchain-based non-fungible asset networks in the metaverse and other online virtual worlds; downloadable virtual reality software for providing metaverse experiences; downloadable computer software for generating non-fungible tokens for use in the metaverse; downloadable computer software for augmented reality and virtual reality for the metaverse; ; video game software; downloadable image and multimedia files containing artwork, text, audio, video, games relating to art, and collectables, and Non-Fungible Tokens; downloadable software for creating and managing social media profiles and user accounts; downloadable computer application software for mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, social media software platform for entertainment; downloadable software for users to social network, to communicate with each other, to collaborate in the governance of and decision making for a game platform, and to vote on and rate aspects of a game platform; downloadable software for providing and managing a marketplace for non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets; downloadable software for providing, accessing, synchronously and asynchronously communicating, connecting, creating, producing, editing, manipulating, streaming, transmitting, uploading, downloading, and sharing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of sports, athletics, business, movies, videos, television, and entertainment via the Internet and other communications networks;BOARDROOM UNIVERSITY;

Category: NON FUNGIBLE TOKENS NFTS
Brand:

BOARDROOM UNIVERSITY

Description:

Online retail store services and subscription services for providing, accessing, synchronously and asynchronously communicating, downloading, and streaming audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; providing an online retail store services featuring downloadable music, movies, videos, television, entertainment, digital art, and non-fungible currencies, assets and tokens; maintain and record ownership of digital illustrations; online retail store services featuring clothing and accessories therefor; providing an online marketplace for buyers of crypto and/digital collectibles; providing an online marketplace for buyers of blockchain-based non-fungible assets and tokens; operating on-line marketplaces featuring digital and crypto collectibles and blockchain-based non-fungible assets and tokens; providing online galleries of works of art; providing auction services in connection with works of art, namely, digital works of art, physical works of art and non-fungible assets and tokens featuring works of art; providing an online retail store services featuring downloadable digital art, physical works of art and non-fungible assets and token; providing an online marketplace for buyers of crypto and/digital collectibles; providing an online marketplace for buyers of blockchain-based non-fungible assets and tokens;

Category: ONLINE RETAIL STORE SERVICES
Brand:

BOARDROOM UNIVERSITY

Description:

Entertainment services, namely, development and production of motion pictures; motion picture film production; film studios; movie studio services; entertainment media production services for motion pictures, television and Internet; television and radio production, namely, production of television and radio programs; television program and cable television show production; radio entertainment production; distribution of television programs and radio programs for others; television program syndication; entertainment in the nature of ongoing television and cable television programs featuring sports and athletics; presentation of variety shows distributed over television, cable television, radio, satellite, webcasts, video games, audio and video media; entertainment services, namely, the provision of continuing programs, segments, movies, and shows featuring sports and athletics; entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; entertainment services, namely, metaverse experiences; entertainment services, namely, providing an online virtual environment; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing interactive entertainment and virtual reality content; virtual reality video production for entertainment purposes; augmented reality video production for entertainment purposes; production of video and computer game software; entertainment services, namely, providing temporary use of non-downloadable video games; providing online computer games; providing online interactive computer games; providing online multiplayer computer games; providing online computer games using blockchain technology; providing online computer games featuring non-fungible tokens (NFTs); providing online computer games featuring user-generated content (UGC); providing online computer games in which users can create, modify, buy, sell, license, trade, use, and manage non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets; providing online computer games in which users can communicate with each other; providing online computer games featuring a marketplace for non-fungible tokens (NFTs), user-generated content (UGC), and other virtual assets, all of the foregoing being confined to the fantasy world created within the online game and being unrelated to and not affecting the real world or real world transactions and assets; entertainment services, namely, providing on-line, non-downloadable digital collectibles in the nature of interactive media in the nature of computer games, video clips, photos, music, information in the nature of sports player statistics, graphics, and visual effects in the nature of videos, authenticated by non-fungible cryptographic tokens (NFTs) via a blockchain network, in the field of sports and entertainment;

Category: ENTERTAINMENT SERVICES
Brand:

BOARDROOM UNIVERSITY

Description:

Providing a web site featuring technology that enables users to create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit non-fungible tokens (NFTs) and fungible tokens; Non-downloadable virtual goods, namely, non-fungible tokens; non-downloadable virtual goods, namely, a collectible series of non-fungible tokens; non-downloadable virtual goods, namely, a collectible series of images as embodied in non-fungible tokens; non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology; non-downloadable virtual goods, namely, non-fungible tokens used with a distributed ledger; non-downloadable virtual goods, namely, digital collectible images using non-fungible tokens and blockchain technology; authentication and certification of data relating to non-fungible tokens via blockchain; creating a virtual environment in the nature of an online community for registered users to create, produce, edit, manipulate, transmit, share, and comment on videos or other electronic media; providing non-downloadable software for use in connection with programming, accessing synchronous and asynchronous communication, downloading, and streaming information, audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; electronic data storage of audio content, video content, audiovisual content, text, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; creation of online retail stores for others in the nature of web-based service that allows users to create hosted e-commerce stores to sell goods, services, and digital assets online; software as a Service (SAAS) featuring software for use in e-commerce industry to allow users to perform electronic business transactions via a global computer network; software as a Service (SAAS) services featuring software for use in database management, sales and customer tracking and management, and inventory management for the retail industry; providing an online platform featuring online non-downloadable computer software for use in the retail and e-commerce industry for facilitating transactions for transfer of digital assets; providing online non-downloadable software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions; providing online non-downloadable software platforms for facilitating and managing transactions and payments in digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; platform as a service (PAAS) featuring computer software platforms for users to creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring non-fungible tokens (NFTs) and fungible tokens; providing temporary use of non-downloadable software for users to experience virtual reality visualization, manipulation and immersion; platform as a service (PaaS) services featuring computer software platforms for use in software development, video game development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments; software as a Service (SaaS) featuring computer software for augmented reality and virtual reality for the metaverse; providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology; computer services, namely, creating an online community for users to access metaverse platforms; hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments; providing a web site featuring technology that enables users to create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit non-fungible tokens (NFTs) and fungible tokens; providing a web site featuring technology that enables users to raise money for artistic and creative projects and digital content creation; providing a web site featuring technology that enables users to communicate with and offer rewards and exclusive digital content to their customers; non-downloadable video game software; providing the temporary use of online non-downloadable software enabling computer game users to social network, collaborate in the governance of and decision making for a game platform, and vote on and rate aspects of a game platform; computer software development and video game development; design and development of video games and computer game software;

Category: PROVIDING WEB SITE FEATURING
Brand:

BOARDROOM UNIVERSITY

Description:

Online social networking services provided through a members-only website; computer services, namely, creating an online community for registered users to access a collaborative graffiti board; online social networking services in the fields of sports, athletics, business, movies, videos, television and entertainment; providing social networking services for purposes of interacting in relation to sports, athletics, business, movies, videos, television and entertainment;

Category: ONLINE SOCIAL NETWORKING SERVICES PROVIDED
Brand:

HEADLINETOGO

Description:

HEADLINE TO GO;providing information about the business of sports via the internet;

Category: HEADLINE GO
Brand:

HEADLINETOGO

Description:

education and entertainment services, namely, providing ongoing audiovisual programs about the business of sports and the intersection of sports with technology, social media, lifestyle and culture, accessible via digital streaming transmission; providing online non-downloadable articles in the field of sports and the intersection of sports with health, music, entertainment, politics, finance, fashion, education, philanthropy, technology, lifestyle and culture;HEADLINE TO GO;

Category: EDUCATION ENTERTAINMENT SERVICES
Brand:

THE BOARDROOM

Description:

clothing, namely, sweatshirts and t-shirts;

Category: CLOTHING
Brand:

THE BOARDROOM

Description:

downloadable electronic newsletter about the business of sports delivered via email;electronic transmission of information about the business of sports delivered via digital communications networks;providing information about the business of sports via a website;

Category: DOWNLOADABLE ELECTRONIC NEWSLETTER ABOUT