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Welcome to the Brand page for “NHOW”, which is offered here for Services for education; training; entertainment; sporting and cultural activities; organisation and conducting of educational courses relating to travel; organisation and conducting of educational courses relating to leisure and entertainment in hotels; leisure and entertainment services provided by hotels; catering training and instruction services; hotel training and instruction services; discotheque services; cabaret services; entertainment services through theatrical productions; fitness training services; virtual fitness training services; gymnasium services; virtual reality amusement arcade services; casino, gaming and betting services; online and virtual reality casino, gaming and betting services; organisation and staging of face-to-face, online and virtual exhibitions for cultural or educational purposes; organisation of face-to-face, online and virtual reality conferences, seminars and symposia; publication of books, newspapers, magazines, guides, travel maps, street maps and city guides; online publication of non-downloadable guides, travel maps, street maps and city guides for travellers; organisation of excursion services for educational purposes; entertainment services, in particular online provision of travel agency services, passenger escort, passenger transport and tours in virtual or augmented reality; entertainment services, in particular online provision of temporary accommodation, restaurant and other hotel services, all virtual and augmented reality; entertainment services, in particular provision of augmented reality games and interactive entertainment, and augmented reality content and experiences; entertainment services, in particular the provision of online virtual goods, in particular downloadable software and software files comprising footwear, clothing, headgear, handbags, backpacks, sports bags, luggage, eyewear, jewellery and watches, perfumery, cosmetics, toiletries, household accessories, glassware, crockery, cutlery, furniture, food and drink products and items for use online and in virtual online worlds; virtual goods, in particular downloadable 2d or 3d drawings and prints for use online and in online virtual worlds; virtual goods, in particular downloadable software and software files comprising vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trade, for entertainment or for use in electronic games;the mark consists of the stylized wording 'nhow' in purple.;software; communication, networking and social networking software; downloadable software; e-commerce and e-payment software; application software for mobile phones; downloadable software that allows individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes; downloadable virtual reality software; downloadable augmented reality software; virtual reality game software; virtual reality software for simulation; interactive entertainment software; virtual reality models; nfts (non-fungible tokens); virtual goods, in particular downloadable software and software files comprising footwear, clothing, headgear, handbags, backpacks, sports bags, luggage, eyewear, jewellery and watches, perfumery, cosmetics, toiletries, household accessories, glassware, crockery, cutlery, furniture, food and drink products and items for use online and in virtual online worlds; virtual goods, in particular downloadable 2d or 3d drawings and prints for use online and in online virtual worlds; virtual goods, in particular downloadable software and software files comprising vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trade, for entertainment or for use in electronic games; downloadable electronic publications; interactive electronic publications;the color(s) purple is/are claimed as a feature of the mark.;.
Its status is currently believed to be active. Its class is unavailable. “NHOW” is believed to be currently owned by “NH HOTEL GROUP, S.A.”
| Owner: |
NH HOTEL GROUP, S.A.
Owner Details |
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| Description: |
Services for education; training; entertainment; sporting and cultural activities; organisation and conducting of educational courses relating to travel; organisation and conducting of educational courses relating to leisure and entertainment in hotels; leisure and entertainment services provided by hotels; catering training and instruction services; hotel training and instruction services; discotheque services; cabaret services; entertainment services through theatrical productions; fitness training services; virtual fitness training services; gymnasium services; virtual reality amusement arcade services; casino, gaming and betting services; online and virtual reality casino, gaming and betting services; organisation and staging of face-to-face, online and virtual exhibitions for cultural or educational purposes; organisation of face-to-face, online and virtual reality conferences, seminars and symposia; publication of books, newspapers, magazines, guides, travel maps, street maps and city guides; online publication of non-downloadable guides, travel maps, street maps and city guides for travellers; organisation of excursion services for educational purposes; entertainment services, in particular online provision of travel agency services, passenger escort, passenger transport and tours in virtual or augmented reality; entertainment services, in particular online provision of temporary accommodation, restaurant and other hotel services, all virtual and augmented reality; entertainment services, in particular provision of augmented reality games and interactive entertainment, and augmented reality content and experiences; entertainment services, in particular the provision of online virtual goods, in particular downloadable software and software files comprising footwear, clothing, headgear, handbags, backpacks, sports bags, luggage, eyewear, jewellery and watches, perfumery, cosmetics, toiletries, household accessories, glassware, crockery, cutlery, furniture, food and drink products and items for use online and in virtual online worlds; virtual goods, in particular downloadable 2D or 3D drawings and prints for use online and in online virtual worlds; virtual goods, in particular downloadable software and software files comprising vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trade, for entertainment or for use in electronic games;The mark consists of the stylized wording 'NHOW' in purple.;Software; communication, networking and social networking software; downloadable software; e-commerce and e-payment software; application software for mobile phones; downloadable software that allows individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes; downloadable virtual reality software; downloadable augmented reality software; virtual reality game software; virtual reality software for simulation; interactive entertainment software; virtual reality models; NFTs (non-fungible tokens); virtual goods, in particular downloadable software and software files comprising footwear, clothing, headgear, handbags, backpacks, sports bags, luggage, eyewear, jewellery and watches, perfumery, cosmetics, toiletries, household accessories, glassware, crockery, cutlery, furniture, food and drink products and items for use online and in virtual online worlds; virtual goods, in particular downloadable 2D or 3D drawings and prints for use online and in online virtual worlds; virtual goods, in particular downloadable software and software files comprising vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trade, for entertainment or for use in electronic games; downloadable electronic publications; interactive electronic publications;The color(s) purple is/are claimed as a feature of the mark.;
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| Categories: | SERVICES EDUCATION |