LINSANITY 17

Welcome to the Brand page for “LINSANITY 17”, which is offered here for Linsanity seventeen;1) sports drinks, water and beverages 2) advertising services; advertising and marketing services 3) actions figure toys and related items; sporting goods such as basketball, shooting sleeves, head bands, wrist bands, watches, visors, sporting towels 4)all purpose sporting bags, back packs, duffel bags, bags for carrying food; food container, thermal flask and the like 5)computer gaming software, video game programs and computer software platforms for social networking over the internet or on mobile internet ready devices and other mobile handheld devices with or without internet capabilities. 6) advertising services; advertising and marketing services 7)entertainment services, primarily online computer and electronic gaming that maybe played on portable mobile devices having internet connection capabilities or non internet connection means. 8) virtual goods in a virtual online community or world, representative of real life goods, such as hats, shirts, pants, sneakers, magazines, household items, general store items, sporting goods and the like;.

Its status is currently believed to be active. Its class is unavailable. “LINSANITY 17” is believed to be currently owned by “PARACE, LLC”.


Owner:
PARACE, LLC
Owner Details
Description:
LINSANITY SEVENTEEN;1) sports drinks, water and beverages 2) Advertising services; advertising and marketing services 3) Actions figure toys and related items; sporting goods such as basketball, shooting sleeves, head bands, wrist bands, watches, visors, sporting towels 4)All purpose sporting bags, back packs, duffel bags, bags for carrying food; food container, thermal flask and the like 5)Computer gaming software, video game programs and computer software platforms for social networking over the internet or on mobile internet ready devices and other mobile handheld devices with or without internet capabilities. 6) Advertising services; advertising and marketing services 7)Entertainment services, primarily online computer and electronic gaming that maybe played on portable mobile devices having internet connection capabilities or non internet connection means. 8) Virtual goods in a virtual online community or world, representative of real life goods, such as hats, shirts, pants, sneakers, magazines, household items, general store items, sporting goods and the like;
Categories: LINSANITY SEVENTEEN