HOLO LEARNING

Welcome to the Brand page for “HOLO LEARNING”, which is offered here for Virtual reality and augmented reality software for education purposes; computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3d) content; devices, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; computer peripherals; virtual reality and augmented reality headsets and helmets adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for educational purposes;amusement and game apparatus adapted for use with an external display screen or monitor, passive controllers, active controllers, and virtual reality and augmented reality headsets and helmets adapted for use in playing video games and participating in virtual reality and augmented reality environments in which users can interact for educational purposes; electronic educational game machines for children;.

Its status is currently believed to be active. Its class is unavailable. “HOLO LEARNING” is believed to be currently owned by “MERGE LABS, INC.”


Owner:
MERGE LABS, INC.
Owner Details
Description:
Virtual reality and augmented reality software for education purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality headsets and helmets adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for educational purposes;Amusement and game apparatus adapted for use with an external display screen or monitor, passive controllers, active controllers, and virtual reality and augmented reality headsets and helmets adapted for use in playing video games and participating in virtual reality and augmented reality environments in which users can interact for educational purposes; Electronic educational game machines for children;
Categories: VIRTUAL REALITY AUGMENTED REALITY