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Brands and Their Owners
Welcome to the Brand page for “GOALIFY”, which is offered here for Educational, training, and entertainment services, providing personal coaching services in the field of business targets, wellness goals, fitness targets, and physical limitations;computer programs and software used to generate, measure, track, quantify, analyze, graph, instruct and share private, sports, business and team objectives, limits and targets;telecommunication services, local and long distance transmission of voice, data, graphics and video by means of broadband optical or wireless networks;scientific and technological services, scientific research and analysis in the field of objective driven behavior, peer-pressure, coaching supervision and automated behavior analysis and change instructions; industrial research in the field of computing, plotting and visualizing of individual or shared objectives, limits and targets for smartphones, computers, smartwatches and fitness devices; design and development of computer software;.
Its status is currently believed to be active. Its class is unavailable. “GOALIFY” is believed to be currently owned by “onebytezero GmbH”.
| Owner: |
ONEBYTEZERO GMBH
Owner Details |
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| Description: |
Educational, training, and entertainment services, providing personal coaching services in the field of business targets, wellness goals, fitness targets, and physical limitations;Computer programs and software used to generate, measure, track, quantify, analyze, graph, instruct and share private, sports, business and team objectives, limits and targets;Telecommunication services, local and long distance transmission of voice, data, graphics and video by means of broadband optical or wireless networks;Scientific and technological services, scientific research and analysis in the field of objective driven behavior, peer-pressure, coaching supervision and automated behavior analysis and change instructions; Industrial research in the field of computing, plotting and visualizing of individual or shared objectives, limits and targets for smartphones, computers, smartwatches and fitness devices; design and development of computer software;
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| Categories: | EDUCATIONAL |