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Brands and Their Owners
Welcome to the Brand page for “EXPERIENCE LEARNING COMMUNITY”, which is offered here for Computer software for use in audio and video production and recording, record production, and film recording, and media broadcasting; pre-recorded audio and video cassettes in the fields of the fine and applied crafts, science, medicine and health; prerecorded audio and video tapes, dvd's compact discs and laser discs in the fields of the fine and applied crafts, science, medicine and health; electronic books recorded on computer discs and compact discs in the fields of the fine and applied crafts, science, medicine and health; computer games featuring interactive video games of virtual reality comprised of computer hardware and software, interactive multimedia computer program for use in connection with museum exhibits and arts and music festivals in the fields of the fine and applied crafts, science, medicine, health, technology, communications and media;.
Its status is currently believed to be active. Its class is unavailable. “EXPERIENCE LEARNING COMMUNITY” is believed to be currently owned by “EXPERIENCE LEARNING COMMUNITY”.
| Owner: |
EXPERIENCE LEARNING COMMUNITY
Owner Details |
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| Description: |
COMPUTER SOFTWARE FOR USE IN AUDIO AND VIDEO PRODUCTION AND RECORDING, RECORD PRODUCTION, AND FILM RECORDING, AND MEDIA BROADCASTING; PRE-RECORDED AUDIO AND VIDEO CASSETTES IN THE FIELDS OF THE FINE AND APPLIED CRAFTS, SCIENCE, MEDICINE AND HEALTH; PRERECORDED AUDIO AND VIDEO TAPES, DVD'S COMPACT DISCS AND LASER DISCS IN THE FIELDS OF THE FINE AND APPLIED CRAFTS, SCIENCE, MEDICINE AND HEALTH; ELECTRONIC BOOKS RECORDED ON COMPUTER DISCS AND COMPACT DISCS IN THE FIELDS OF THE FINE AND APPLIED CRAFTS, SCIENCE, MEDICINE AND HEALTH; COMPUTER GAMES FEATURING INTERACTIVE VIDEO GAMES OF VIRTUAL REALITY COMPRISED OF COMPUTER HARDWARE AND SOFTWARE, INTERACTIVE MULTIMEDIA COMPUTER PROGRAM FOR USE IN CONNECTION WITH MUSEUM EXHIBITS AND ARTS AND MUSIC FESTIVALS IN THE FIELDS OF THE FINE AND APPLIED CRAFTS, SCIENCE, MEDICINE, HEALTH, TECHNOLOGY, COMMUNICATIONS AND MEDIA;
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| Categories: | COMPUTER SOFTWARE USE |