EG EMBODIED GAMES

Welcome to the Brand page for “EG EMBODIED GAMES”, which is offered here for Developing educational lesson plans for others in the field of stem learning through computer games; developing educational manuals for others in the field of stem learning through computer games; education services, providing seminars and workshops in the field of stem learning; education services, training educators in the field of stem learning through computer games and providing curricula in connection therewith; educational services, conducting seminars and workshops in the fields of stem learning through computer games and distribution of training materials in connection therewith; educational services, conducting seminars and workshops for educators in the field of stem learning; educational services, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; providing a website featuring non-downloadable game software; providing an on-line computer game in the field of stem learning; providing on-line computer games;the mark consists of the capital letter e followed by capital letter g in stylized font and the wording embodied games in stylized font placed on the right side of the two letters with the word embodied positioned above the word games. both words embodied and games are left aligned. a stylized human figure forms parts of both letters e and g with an oval representing the head of the stylized human figure appearing in the top part of the letter e and a stylized leg appearing in the lower part of the letter e and a stylized arm, torso and leg appearing as a single geometric shape as part of the letter g.;computer game programmes; computer game programmes downloadable via the internet; computer game programs; downloadable computer game programs; downloadable electronic game programs; interactive game programs; interactive multimedia computer game programs; interactive multimedia computer program for stem learning;color is not claimed as a feature of the mark.;games;.

Its status is currently believed to be active. Its class is unavailable. “EG EMBODIED GAMES” is believed to be currently owned by “EMBODIED GAMES”.


Owner:
EMBODIED GAMES
Owner Details
Description:
Developing educational lesson plans for others in the field of STEM learning through computer games; Developing educational manuals for others in the field of STEM learning through computer games; Education services, providing seminars and workshops in the field of STEM learning; Education services, training educators in the field of STEM learning through computer games and providing curricula in connection therewith; Educational services, conducting seminars and workshops in the fields of STEM learning through computer games and distribution of training materials in connection therewith; Educational services, conducting seminars and workshops for educators in the field of STEM learning; Educational services, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Providing a website featuring non-downloadable game software; Providing an on-line computer game in the field of STEM learning; Providing on-line computer games;The mark consists of the capital letter E followed by capital letter G in stylized font and the wording EMBODIED GAMES in stylized font placed on the right side of the two letters with the word EMBODIED positioned above the word GAMES. Both words EMBODIED and GAMES are left aligned. A stylized human figure forms parts of both letters E and G with an oval representing the head of the stylized human figure appearing in the top part of the letter E and a stylized leg appearing in the lower part of the letter E and a stylized arm, torso and leg appearing as a single geometric shape as part of the letter G.;Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Downloadable computer game programs; Downloadable electronic game programs; Interactive game programs; Interactive multimedia computer game programs; Interactive multimedia computer program for STEM learning;Color is not claimed as a feature of the mark.;GAMES;
Categories: DEVELOPING EDUCATIONAL LESSON PLANS