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Brands and Their Owners
Welcome to the Brand page for “CLOVER”, which is offered here for Educational services, developing curriculum for others in the fields of science, technology, engineering, arts, and mathematics (steam), agriculture, civic and community engagement, leadership, workforce development, and healthy living; conducting seminars and training programs in the fields of science, technology, engineering, arts, and mathematics (steam), agriculture, civic and community engagement, leadership, workforce development, and healthy living;downloadable educational mobile application featuring instruction in the fields of science, technology, engineering, arts, and mathematics (steam), agriculture, civic and community engagement, leadership, workforce development, and healthy living;art and craft paint kits for entertainment and educational use;clothing, t-shirts, sweatshirts, hats, visors being headwear, and bandanas;providing online non-downloadable educational software featuring instruction in the fields of science, technology, engineering, arts, and mathematics (steam), agriculture, civic and community engagement, leadership, workforce development, and healthy living;.
Its status is currently believed to be active. Its class is unavailable. “CLOVER” is believed to be currently owned by “National 4-H Council”.
| Owner: |
NATIONAL 4-H COUNCIL
Owner Details |
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| Description: |
Educational services, developing curriculum for others in the fields of science, technology, engineering, arts, and mathematics (STEAM), agriculture, civic and community engagement, leadership, workforce development, and healthy living; conducting seminars and training programs in the fields of science, technology, engineering, arts, and mathematics (STEAM), agriculture, civic and community engagement, leadership, workforce development, and healthy living;Downloadable educational mobile application featuring instruction in the fields of science, technology, engineering, arts, and mathematics (STEAM), agriculture, civic and community engagement, leadership, workforce development, and healthy living;Art and craft paint kits for entertainment and educational use;Clothing, T-shirts, sweatshirts, hats, visors being headwear, and bandanas;Providing online non-downloadable educational software featuring instruction in the fields of science, technology, engineering, arts, and mathematics (STEAM), agriculture, civic and community engagement, leadership, workforce development, and healthy living;
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| Categories: | EDUCATIONAL SERVICES |