VIRTUAL REALITY HEADSETS HEAD

Brand Owner (click to sort) Address Description
ESSENTIAL NOTHING TECHNOLOGY LIMITED 11 Staple Inn London WC1V7QH United Kingdom Virtual reality headsets and head mounted displays for use in playing video games;Handheld unit for playing electronic games;
ESSENTIAL PRODUCTS NOTHING TECHNOLOGY LIMITED 11 Staple Inn London WC1V7QH United Kingdom Virtual reality headsets and head mounted displays for use in playing video games;Handheld unit for playing electronic games;PRODUCTS;
STARVR STARBREEZE VR AB Regeringsgatan 38 Stockholm 11156 Sweden Virtual reality headsets and head mounted displays adapted for use in watching movies;In the statement, line 1, STARBREEZE AB (SWEDEN CORPORATION) should be deleted, and STARBREEZE AB (Publ) AKA STARBREEZE AB (SWEDEN AKTIEBOLAG) should be inserted.;Virtual reality headsets and head mounted displays adapted for use in playing video games;STAR VIRTUAL REALITY;
STARVR STARBREEZE VR AB Regeringsgatan 38 Stockholm 11156 Sweden Virtual reality headsets and head mounted displays adapted for use in watching movies;STAR VIRTUAL REALITY;
STARVR STARBREEZE VR AB Regeringsgatan 38 Stockholm 11156 Sweden Virtual reality headsets and head mounted displays adapted for use in playing interactive games;STAR VIRTUAL REALITY;
STARVR STARBREEZE VR AB Regeringsgatan 38 Stockholm 11156 Sweden Virtual reality headsets and head mounted displays adapted for use with three- dimensional or virtual reality content;Virtual reality headsets and head mounted displays adapted for use in playing video games; Virtual reality headsets and head mounted displays adapted for use playing interactive games; Wearable peripherals for playing interactive games, namely, headsets; Virtual reality equipment and accessories, namely, headsets and head mounted displays for computers, electronic gaming devices, and displays;STAR VIRTUAL REALITY;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A user interface for augmented reality (AR) systems and virtual reality (VR) systems which include a computer and virtual graphics and in which a user experiences a virtual viewing direction, includes: a virtual line pointer included in the virtual graphics and fixed with respect to the virtual viewing direction; a representation of the virtual line pointer to the user; and a user-operable device coupled to the computer for optionally marking an object intersecting the virtual line pointer.