VIDEO GAME PERIPHERALS

Brand Owner (click to sort) Address Description
CUTTING EDGE Edge Interactive Media, Inc., The SUITE 7 39 EAST WALNUT STREET Pasadena CA 91103 video game peripherals; computers, computer accessories and computer peripherals;toys and playthings, video games, handheld electronic games, computer game software, computer game software for use in location based entertainment centers;magazines, computer and video game magazines, comic books, collectors cards, posters, note paper, note cards, bumper stickers, stickers, pencils, ball point pens, ink pens, stationary folders;T-shirts, sweatshirts, jackets;mugs and cups;video game consoles, video game assessories;
LEADING EDGE Edge Interactive Media, Inc., The SUITE 7 39 EAST WALNUT STREET Pasadena CA 91103 video game peripherals; computers, computer accessories and computer peripherals;magazines, computer and video game magazines, comic books, collectors cards, posters, note paper, note cards, bumper stickers, stickers, pencils, ball point pens, ink pens, stationary folders;T-shirts, sweatshirts, jackets;mugs and cups;video game consoles, video game assessories;
THE EDGE EDGE GAMES, INC. 530 South Lake Avenue 171 Pasadena CA 91101 Video game peripherals, namely, video game controllers; computers; computer accessories, namely, keyboards, mice; game controllers for computer games; memory cards; headphones; augmented reality headsets for use with computers; virtual reality headsets for use with computers; storage disc cases, namely, compact disc cases and DVD cases; video display and capture cards; audio cards; audio speakers; web-cameras; backpacks, carrying cases and bags all designed for carrying portable computers, computer accessories, and computer peripherals; video game machines for use with televisions and accessories therefore, namely, video game controllers; video game software; computer game software, computer game software for use in location based entertainment centers;Toys and playthings, namely, battery operated action toys, bendable toys, collectable toy figures, electronic action toys, electronically operated toy vehicles , fantasy character toys, mechanical action toys, modeled plastic toy figurines, model toy figures, plastic character toys, plush toys, positionable toy figures, toy action figures, toy boxes, toy figures; hand held units for playing games and accessories therefore, namely, carrying cases designed for hand-held units for playing electronic games; stand alone video game machines and accessories therefore, namely, carrying cases and covers designed for stand-alone video game machines;Magazines, namely, magazines in the fields of business, entertainment, popular culture and education; Magazines, namely, in the fields of computer games, video games, board games, hand-held games, interactive media, television, music, video, movie, clothing, fashion, leisure activities and lifestyle; computer and video game magazines, comic books, posters, note paper, note cards, bumper stickers, stickers, pencils, ball point pens,ink pens, stationery; folders;T-shirts, sweatshirts, jackets;Mugs and cups;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A video game system comprises memory for storing data defining graphical objects for use in a video game. The system further comprises logic configured to enable a user to select at least one musical song to be played during a run of the video game. The logic is further configured to control at least one of the graphical objects during the run of the video game based on an attribute correlated with the selected song.