STORY VAULT

Brand Owner Address Description
STORYVAULT Ackerman McQueen, Inc. 1601 Northwest Expressway, Suite 1100 Oklahoma City OK 73118 STORY VAULT;Electronic data storage; Electronic storage of files and documents; Electronic storage of electronic media, namely, images, text and audio data; Providing a website for the electronic storage of digital photographs and videos, and information in the field of electronic storage of same; Cloud storage services for electronic data; Cloud storage services for electronic files; Providing a web hosting platform for secure storage of media; Software as a service (SAAS) services and hosting software platform as a service, namely, providing online non-downloadable software to enable the categorization, management, sharing, tagging and visualization of digitized media, namely, photographs, videos, images, text and audio data; Software as a service (SAAS) services and software platform as a service (PAAS) services, namely, providing online non-downloadable software to enable the categorization, sharing, tagging and visualization of digitized media, namely, photographs, videos, images, text and audio data; Software as a service (SAAS) services and software platform as a service (PAAS) services, namely, hosting software for use by others that allows categorization, management, sharing, tagging and visualization of digitized media, namely, photographs, videos, images, text and audio data;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A game for stimulating interest in reading has a game board with coded spaces arranged in a circular path and a written story with consecutive portions. Players are given a fixed number of points and read a first portion of the story. They roll dice to determine the number of spaces they advance from a starting point on the circular path. Each player makes a prediction as to what occurs next in the story if the player lands on a space that instructs the player to make a prediction. One or more players making a wrong prediction lose a point (game card). The process is repeated for each portion of the story until the story is completely read, wherein the winner of the game is the player having the most points (game cards).