PROVIDING ONLINE COMPUTER GAMES BASED

Brand Owner Address Description
H Halo Platform Development 11 Greenway Plaza Houston TX 77046 Providing online computer games based on blockchain technology;The mark consists of the stylized letter H.;Mobile application for crypto-currency management; mobile application for monitoring cryptocurrency prices, trading cryptocurrency, merchant and storefront services, and providing news concerning the trading of cryptocurrencies; Software to facilitate the use of a blockchain and to execute and record financial transactions, including trades, in connection with the use of a crypto-currency; Computer software, namely, a computer software platform for use in accessing, reading, tracking, exchanging, analyzing and using crypto-currency;HALO;Crypto-currency trading and exchange services; Currency trading in the nature of buying and selling digital currency;Color is not claimed as a feature of the mark.;Providing temporary use of a non-downloadable web application for crypto-currency management; Providing temporary use of a non-downloadable web application for trading cryptocurrency, merchant and storefront services, and providing news concerning the trading of cryptocurrencies; Platform as a service (PAAS) featuring computer software for trading crypto-currency, cryptocurrency management, and providing news concerning financial transactions and trading of cryptocurrencies; Platform as a service (PAAS) featuring a computer software platform for use in accessing, reading, tracking, exchanging, analyzing and using crypto-currency;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.