PROVIDING ONLINE WIRELESS GAMES

Brand Owner (click to sort) Address Description
MIGHTY BOMB JACK TECMO, LTD. 4-1-34 Kudankita Chiyoda-ku Tokyo 102-8230 Japan Providing online and wireless games that may be accessed network-wide by network users; entertainment services namely providing gaming-console-based online games, computer-based online games and mobile communication-based wireless games;Computer game and video game cartridges and discs; computer game software and video game software; computer game software and video game software for use in accessing and playing computer games and video games online; mobile communication device software for use in accessing and playing computer and video games via wireless medium; downloadable computer programs for playing computer games and video games via global computer and communication networks; computer and video game programs for use with mobile communication devices;
TECMO KOEI TECMO GAMES CO., LTD. 4-3-6 Minatomirai, Nishi-ku Yokohama, Kanagawa 220-8503 Japan Providing online and wireless games that may be accessed network-wide by network users; entertainment services, namely, providing console-based online games, computer-based online games [ and mobile communication-based wireless games ];Computer game and video game cartridges and discs; computer game software and video game software; computer game software and video game software for use in accessing and playing computer games and video games online; mobile communication device software for use in accessing and playing computer and video games via wireless medium; downloadable computer programs for playing computer games and video games via global computer and communication networks [ ; computer and video game programs for use with mobile communication devices ];
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.