MEMORY CARDS VIDEO GAME

Brand Owner (click to sort) Address Description
GHOSTBOX Jiang Guangchao Zhiyuan Mansion, Jiefang Street, Mudan District,; Heze City; Shandong Pro China Memory cards for video game machines; joysticks for use with computers; downloadable video game programs; computer mouse; radios; computer keyboards; computer peripheral devices; computer peripheral, namely, mouse; keyboards for smartphones; circuit boards with integrated circuits;GHOST BOX;Color is not claimed as a feature of the mark.;
SD2SNES Holubovskyi Ihor Anatoliiovych vul. Bohuna, 2/1, kv. 48 m. Sumy 40007 Ukraine Memory cards for video game machines; video game cartridges; computers; computer hardware; downloadable computer game software; printed circuit boards;Color is not claimed as a feature of the mark.;
XINXU Shenzhen Xinxu Trading Co., Ltd. No. 1, Bldg. 2, Meicheng Industrial Park No.4,Xinhe St., Hebei Vill., Bantian St. LonggangDist.,Shenzhen 518000 China Memory cards for video game machines; Blank USB flash drives; Portable media players; Smartwatches; Pedometers; Transmitting sets, namely, Converters for electric plugs; Electric navigational instruments; Transmitters, namely, television transmitters, telecommunications transmitters, radio transmitters; Wearable activity trackers; Baby monitors; Video baby monitors; Gloves for divers; Life-saving apparatus and equipment, namely, life-saving rafts, scuba snorkels; Divers' masks; Electric door bells; Bags adapted for laptops;The name(s), portrait(s), and/or signature(s) shown in the mark does not identify a particular living individual.;The wording XinXu has no meaning in a foreign language.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.