LONG SHOT

Brand Owner (click to sort) Address Description
LONGSHOT BOSTON BEER CORPORATION 1 Design Center Place, Suite 850 Boston MA 02210 LONG SHOT;beverages, namely beer and ale;
LONGSHOT HODGDON POWDER CO., INC. 6231 Robinson Shawnee Mission KS 66201 LONG SHOT;GUN POWDER;
LONGSHOT LOCKHEED MARTIN CORPORATION 6801 Rockledge Drive Bethesda MD 20817 LONG SHOT;Munition range extension system, namely a wing kit mounted on a munition for increasing its accuracy and range, consisting of flight control wings and computer hardware and computer software for munition guidance and targeting;
LONGSHOT Quick Shot Corporation 17818 Davenport Road, Suite 119 Dallas TX 75252 LONG SHOT;Staff mounted fluid administration and injection system for animals, namely, a staff-mounted receptacle for holding fluids to be injected, an automatic needle injection device for injecting fluids, supplements, or medication into the animal, and computer software and computer hardware for recording injection data, animal specific data, and for dose management, all sold together as a unit;
LONGSHOT Santa Barbara Maritime Museum 113 Harbor Way, Suite 190 Santa Barbara CA 93109 LONG SHOT;Café services; Catering services; Restaurant and bar services, including restaurant carryout services;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Interpretation of a shot gather and a stack of seismic data. In one implementation, the shot gather is sorted into a first component shot gather, a second component shot gather and a third component shot gather. The first component shot gather is represented as a first subimage, the second component shot gather is represented as a second subimage, and the third component is represented as a third subimage. The first subimage is then merged with the second subimage and the third subimage to create a false color image. The shot gather of seismic traces may then be interpreted based on the false color image. The first component may by an x component, the second component may be a y component and the third component may be a z component. The first subimage may be a red or cyan subimage, the second subimage may be a green or yellow subimage and the third subimage may be a blue or magenta subimage.