GAMES USE AT

Brand Owner Address Description
LIQUID BOOKS Lightspan, Inc. 10140 Campus Point Drive San Diego CA 921211520 games for use at the elementary, junior high, [high school, college, university, and extension class levels,] as well as home schooling students, for students of all ages in the fields, including, but not limited to, reading, language arts, [mathematics, science, and social studies, namely board games,] interactive television games, and interactive computer software games;printed matter for use at the elementary, junior high,[ high school, college, university, and extension class levels,] as well as home schooling students, for students of all ages in the fields, including, but not limited to, reading, language arts,[ mathematics, science, and social studies,] namely educational texts, [comic books,] teacher's manuals, [printed games in texts in the nature of teaching materials, and books and newsletters of general interest to students, teachers, and parents];BOOKS;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system for simulating games of chance using cards are disclosed using a shuffler to shuffle a set of cards and dispensing one or more cards. Current regulations prohibit certain game operators from using certain games such as traditional craps and roulette. By simulating those games with cards, operators can still provide players with games they recognize and thereby develop excitement and new gaming alternatives for their players, as well as draw new players to such games through their familiarity with the indicia on the cards.