GAME SERVICES PROVIDED ONLINE

Brand Owner (click to sort) Address Description
LORDS&KNIGHTS XYRALITY GmbH Friedensallee 290 22763 Hamburg Germany Game services provided online, namely, providing online non-downloadable computer game software; providing online non-downloadable computer games via the internet; rental of video games; electronic publication of books in the field of manuals and tutorials for electronic games and newspapers online; Computer games software and video games software and computer game programs for mobile phones; electronically transmitted downloadable game programs; downloadable online electronic game programs; computer games software for portable phones;Downloadable computer game software, computer game software recorded on DVD, CD-ROM; cinematographic films recorded on DVD, optical disc featuring medieval adventure stories; television films recorded on DVD, optical disc featuring medieval adventure stories;LORDS AND KNIGHTS;
SIGILS Gameforge 4D GmbH Albert-Nestler-Str. 8 Karlsruhe D-76131 Germany Game services provided online, namely, providing of video and computer games and games programs (not downloadable) for mobile telephones and wireless communications apparatus via the Internet or global networks; online gaming services, namely, providing interactive games, video and computer games (not downloadable), via the Internet or global networks; providing information relating to computer games and video games, in particular via the Internet or global networks and in electronic or computer-aided form;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.