EQUIPMENT COMPRISING COMPUTER PROGRAM

Brand Owner (click to sort) Address Description
AUTOMATED SIMULATIONS EPYX, INC.1403 KIEL COURTSUNNYVALE, CALIF. 94086 EQUIPMENT COMPRISING A COMPUTER PROGRAM DISK OR CASSETTE AND AN INSTRUCTION BOOKLET SOLD AS A UNIT;
CRUSH, CRUMBLE AND CHOMP! Epyx, Inc. 1043 Kiel Ct. Sunnyvale CA 94086 Equipment Comprising a Computer Program Recorded on Magnetic Media and Instruction Booklet Sold as a Unit for Playing a Video Computer Game;
GATEWAY TO APSHAI Epyx, Inc. 1043 Kiel Ct. Sunnyvale CA 94086 Equipment Comprising a Computer Program Recorded on Magnetic or Electronic Media and Instruction Booklet Sold as a Unit for Playing a Video Game;
JUMPMAN Epyx, Inc. 1043 Kiel Ct. Sunnyvale CA 94086 Equipment Comprising a Computer Program Recorded on Magnetic Media and Instruction Booklet Sold as a Unit for Playing a Video Computer Game;
TEMPLE OF APSHAI BRIDGESTONE MULTIMEDIA GROUP 1204 E. Baseline, Road Suite 103 Tempe AZ 85283 Equipment Comprising a Computer Program Recorded on Magnetic Media and Instruction Booklet Sold as a Unit for Playing a Video Computer Game;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. In one embodiment, a computer program blocks windows categorized as bad windows, while allowing windows categorized as good windows to be displayed. The computer program may categorize a window by consulting one or more lists. In one embodiment, a list may be updated from time to time to optimize the computer program and prevent program-obsolescence. Techniques for defeating a window-blocking mechanism are also disclosed. In one embodiment, a computer program detects if a window is of a type that offers a product to a user. If so, the computer program provides a separate window containing information regarding the product. In one embodiment, a computer program detects if a user has a need for the computer program. If so, the user is informed of the efficacy of the computer program, which is then offered to the user.