ELECTRONIC GAME PROGRAMS COMPUTER

Brand Owner (click to sort) Address Description
KERFLIP! Creative Foundry Gameworks Inc. 5 Maple Lane Huntington NY 11743 ELECTRONIC GAME PROGRAMS AND COMPUTER GAME PROGRAMS;
THE DNA JOURNEY Momondo A/S Løvstræde 1 Copenhagen K DK-1152 Denmark Electronic game programs and computer programs and software for playing computer games; downloadable movies featuring information about DNA and genealogy, travel;travel agency services, namely, planning, organizing, arranging, reservation and booking of transportation for trips, excursions, sightseeing, safari, cruises, and arranging transport for excursions and trips with guides, also provided via electronic communication networks; reservation and booking of transport; providing travel information and travel news, also via electronic communication networks; providing information via an interactive website in the fields of travel planning and travel news;Color is not claimed as a feature of the mark.;DNA IN CONNECTION WITH THE GOODS AND SERVICES IN INTERNATIONAL CLASSES 9 AND 42 AND JOURNEY IN CONNECTION WITH THE SERVICES IN INTERNATIONAL CLASS 39;Scientific and technological services, namely, providing DNA screening to determine genetic history and origin, and providing online non-downloadable software and data software tools for tracking and exploring genetic origin and genealogy;
TUG-O-WORD Creative Foundry Gameworks Inc. 5 Maple Lane Huntington NY 11743 ELECTRONIC GAME PROGRAMS AND COMPUTER GAME PROGRAMS;GAMES, NAMELY, BOARD GAMES AND EQUIPMENT SOLD AS A UNIT FOR PLAYING BOARD GAMES;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.