EDUCATING NONPROFIT ORGANIZATIONS BY PROVIDING

Brand Owner (click to sort) Address Description
HOPE Hope for New York 1166 Avenue of the Americas New York NY 10036 Educating nonprofit organizations by providing workshops, learning groups, seminars, conferences, and classes regarding nonprofit leadership, governance, capacity building, organizational strengthening, and organizational best practices;The mark consists of a square divided into four smaller squares. In the top left square, H, in the top right square, O, in the bottom left square P, in the bottom right square, E.;Providing charitable grants and capacity building grants to nonprofit organizations serving low-income, poor and marginalized communities in New York; charitable fund raising services; charitable fundraising services directed to improving the City of New York;Color is not claimed as a feature of the mark.;Charitable services, namely, organizing and conducting volunteer programs and community service projects serving low-income, poor and marginalized communities in New York;
HOPE FOR NEW YORK Hope for New York 1166 Avenue of the Americas New York NY 10036 Educating nonprofit organizations by providing workshops, learning groups, seminars, conferences, and classes regarding nonprofit leadership, governance, capacity building, organizational strengthening, and organizational best practices;Providing charitable grants and capacity building grants to nonprofit organizations serving low-income, poor and marginalized communities in New York; charitable fund raising services; Charitable fundraising services directed to improving the City of New York;Charitable services, namely, organizing and conducting volunteer programs and community service projects serving low-income, poor and marginalized communities in New York;NEW YORK;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A game system, for soliciting donations to charities and organizations as a promotion to expose charitable groups or other organizations to a wider range of potential donors as well as to expand the locations currently available. To encourage such donations the system includes a sub-system that provides the donor and non-donors alike with an opportunity to play a game of chance with the credits that the person receives with each donation. The donor may then save such credits or play them, and to the extent a person wins, a promotional prize will be awarded.