DOWNLOADABLE ELECTRONIC COMPUTER GAME

Brand Owner (click to sort) Address Description
HANS CHRISTIAN ANDERSEN KOMPAN A/S C.F. Tietgens Boulevard 32 C Odense SØ DK-5220 Denmark [ Downloadable electronic computer game software manuals ];[ Pre-fabricated courts made of wood and steel for playing basketball, volleyball, badminton, tennis and soccer, with basketball hoops and soccer goal nets on the ends, and a mid-court removable net, sold as a unit; ] playground equipment, namely, obstacle courses; [ basketball baskets; goal posts for soccer, football; play equipment for playgrounds, namely, playground balls; ] playground equipment and play equipment, namely, climbing units; outdoor play equipment, namely, outdoor play structures; [ electronically operated play equipment, namely, electronic toy vehicles; electronic toys and playground equipment, namely, electronic action toys; ] structural parts, accessories and fittings for all the aforesaid goods not included in other classes; playground equipment in the form of play towers, [ play fortresses, ] play houses, play ships, play cabins, play castles, play forts, [ play strongholds, play wagons, play fire stations, play police stations, play construction sites, play stands; play figures and playground figures, balance seesaws, balance swings, balance stands, balance boards, seesaws and swings and frames therefor, spinning racks and spinning instruments, ] play and climbing webs, climbing frames, climbing walls [, sand boxes ] ; apparatus for electronic games and play equipment not for use with external monitors [ ; video game consoles; hand held units for playing video games ];
KOOMA FRIENDS FUTURE OF PLAY, INC. 6th Floor, Suite 6085 400 Continental Blvd El Segundo CA 90245 DOWNLOADABLE ELECTRONIC AND COMPUTER GAME PROGRAMS FOR MOBILE PHONES AND TABLETS; DOWNLOADABLE COMPUTER GAME PROGRAMS; COMPUTER GAME PROGRAMS; DOWNLOADABLE COMPUTER GRAPHICS;TOYS CHILDREN'S AND PRE-SCHOOL TOYS, NAMELY, PLUSH TOYS AND CHARACTER TOYS; INTERACTIVE ELECTRONIC TOYS, NAMELY, TOYS THAT INTERACT WITH AN APPLET OR SOFTWARE APPLICATIONS, AND TOYS THAT ELECTRONICALLY RECORD, PLAYBACK, AND DISTORT OR MANIPULATE VOICES AND SOUNDS; TOY ACCESSORIES, NAMELY, COLLECTIBLE COINS; PLUSH TOYS; ELECTRONIC PLUSH TOYS; STUFFED AND PLUSH TOYS; SOFT SCULPTURE PLUSH TOYS; INTERACTIVE ELECTRONIC PLUSH TOYS, NAMELY, PLUSH TOYS THAT INTERACT WITH AN APPLET OR SOFTWARE APPLICATIONS, AND TOYS THAT ELECTRONICALLY RECORD, PLAYBACK, AND DISTORT OR MANIPULATE VOICES AND SOUNDS; AND PLAYSETS;
SLEEPINGBAGMAN Marcus Veith 55 Route de Chene Geneva 1208 Switzerland downloadable electronic and computer game programs;SLEEPING BAG MAN;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A musical keyboard is connected to a computer. The computer implements a graphical user interface for teaching users to play the musical instrument. A computer readable music file, such as a MIDI file, is used to drive the creation of game objects that travel from a point of origination along a path toward a key of a virtual keyboard. In one form, when a user presses a key of the musical keyboard within a certain time window of arrival of the game object at the corresponding key of the virtual keyboard, the user is awarded with an audio presentation, a visual presentation and/or with game points. In a more structured learning mode, the game can be played with selectable, progressively more difficult challenges that the user masters on the road to proficiency.