DOWNLOADABLE EDUCATIONAL SOFTWARE FEATURING THIRD

Brand Owner Address Description
CLASS101 Class101 Inc. 18F,10, Tongil-ro, Jung-gu Seoul 04527 Republic of Korea downloadable educational software featuring third party instructional videos in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable computer programs for providing third party instructional educational courses and lectures in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable computer software applications for providing third party educational instruction in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable mobile application software for providing third party educational instruction in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable application software for smart phone for providing third party educational instruction in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable computer children's educational software featuring third party instructional videos; downloadable computer software for transmitting, broadcasting audio, video, and multimedia content from third parties in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable computer software for distributing and monitoring third party multimedia content on the internet in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; downloadable computer software platforms for providing third party instructional videos in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, cooking, and design; downloadable software for providing online courses in the field of online teaching and learning; downloadable software for providing third party instructional videos and lectures in the field of arts, crafts, dance, culinary arts, music, sports, lifestyle, drawing, and design; all of the aforementioned for hobby or entertainment purposes; none of the aforementioned in the field of speed reading, essay preparation, test preparation, college preparation, selection and application processes, college financial aid and planning, and selecting, applying for and obtaining scholarships;CLASS ONE ZERO ONE; CLASS ONE HUNDRED ONE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.