CREATING COMPUTER GENERATED MOVING IMAGERY

Brand Owner (click to sort) Address Description
DIGITAL SCENE SIMULATION DIGITAL PRODUCTIONS 3416 SOUTH LA CIENEGA BOULEVARD LOS ANGELES CA 90016 CREATING COMPUTER-GENERATED MOVING IMAGERY TO THE ORDER OF OTHERS THAT SIMULATES THREE-DIMENSIONAL OBJECTS AND EVENTS;
DIGITAL SCENE SIMULATION DIGITAL PRODUCTIONS 3416 SOUTH LA CIENEGA BOULEVARD LOS ANGELES CA 90016 CREATING COMPUTER GENERATED MOVING IMAGERY TO THE ORDER OF OTHERS THAT SIMULATES THREE DIMENSIONAL OBJECTS AND EVENTS;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Perceptually correctly rendering a color-matched image of a digital imagery including receiving and storing a digital data set representing the digital imagery; computing a three-dimensional lookup table (3-D LUT) using a color transform stack; simulating a real-time film-appearance using the computed 3-D LUT mapped on a graphics card; projecting a first image generated by the graphics card; comparing the first image with a second image generated by a film negative of the digital imagery; and repeating the computing, the simulating, the projecting, and the comparing when the first image is not perceptually substantially similar to the second image.