COMPUTER PROGRAMMING LANGUAGE

Brand Owner (click to sort) Address Description
DYLAN Apple Computer, Inc. 1 Infinite Loop Cupertino CA 95014 computer programming language;
JBASIC Frost, Daniel H. 2 Curie Ct. Irvine CA 92715 computer programming language;J BASIC;
MXML MACROMEDIA, INC. 600 Townsend Street San Francisco CA 94103 Computer programming language; computer software for the production, delivery and presentation of rich internet applications, animation, sound, graphics and illustrations; computer software for enhancing existing computer programming languages, software and standards; user manuals and instructional books in electronic form; and user manuals and instructional books sold as a unit therewith;MACROMEDIA INCORPORATED;
SOWYER Grow Solutions Tech 487 East 1750 North Vineyard UT 84059 Computer programming language, namely, compiler software; Computer software for use in agriculture automation;Non-downloadable online computer software for use in agricultural automation; Computer software development; Computer programming services in the field of agricultural automation;
XDML SONY KABUSHIKI KAISHA 1-7-1- Konan, Minato-ku Tokyo Japan computer programming language; computer software for the production, delivery and presentation of animation, sound, graphics and illustrations;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and environment in which the data within the system can be defined and manipulated in terms of a world model or Ontology, and for which the DBA and GUI portions of the programming tasks can be specified and automatically generated from this Ontology is provided. The invention includes the following components: extensions to a programming language that describe and abstract the logic associated with interacting with external 'persistent' storage; extensions to a programming language to handle type inheritance; extensions to the programming language to allow specification of the GUI content and layout; extensions to the programming language to allow specification and inheritance of scriptable actions; a means whereby the data described in the programming language can be translated automatically into generating the corresponding tables and fields in external databases and the queries and actions necessary to access those databases and read/write to them; a high level ontology designed to facilitate operation of the particular application being developed; and a means to tie types and their access into a suite of federated type or container/engine specific servers responsible for the actual persistence of the data. Other improvements and extensions are also claimed.