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AUGMENTED REALITY TRAINING

AUGMENTED REALITY TRAINING

Brand Owner (click to sort) Address Description
PUT YOUR KNOWLEDGE WHERE YOU NEED IT Scope Technologies US Inc. 235 Berry Street, #703 San Francisco CA 94158 Augmented reality training, maintenance and field technical support software for integrating with mobile devices, wearables and glasses-based displays for the purpose of training and assisting end users in real world environments;
SCOPE AR Scope Technologies US Inc. 235 Berry Street, #703 San Francisco CA 94158 augmented reality training, maintenance and field technical support software for integrating with mobile devices, wearables and glasses-based displays for the purpose of training and assisting end users in real world environments;AR;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A new interaction/input device for an augmented reality system is provided. In an augmented reality system using infrared video-based tracking, the interaction/input device is employed by placing markers, e.g., small disks, at a predetermined location in a scene viewed by a user which are augmented to simulate physical buttons. These augmented markers, as viewed through the augmented reality system, can then be physically manipulated by the user. The user will put their fingers on one of these markers, and in turn, the infrared video-based tracker will recognize this action and process it accordingly. The augmented reality system can also augment simulated menus in the user's view giving the user the necessary feedback for interaction. By exploiting conventional tracking technology, the interaction/input device can be implemented with minimal additional hardware and minimal additional processing required by the augmented reality system.